Sep 12, 2019 Apply state to damage formula Having some issues getting the if/then in the damage formula to apply state. The idea is If (1d20 + a.atk) = (10 + b.def), apply state to defender. Trying to replicate a DND style DC/save using the attack and defense stat. Looking to incorporate a way to reference the quantity of an item in a damage formula. Also an action script for adding and removing items. Just saw its mv. I'm not sure how much pf that changed when it went from ruby to java. Beat of luck. Owned RPG Maker for years, never did anything with it. Jan 29, 2016 And now, the actual fun part - formulas! It decides how much damage will opponent take or ally will heal. Let's dissect one of basic formulas that come with RPG Maker MV - Fire. 100 + a.mat. 2.
- Rpg Maker Mv Custom
- Rpg Maker Mv Damage Formula Ideas
- Rpg Maker Mv Damage Formula Guide
- Rpg Maker Mv Damage Formula Generator
- Rpg Maker Mv Damage Formula Examples
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
- 8Lunatic Mode
- 9Action Sequences
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Extension Plugins
The following plugins are Extension Plugins that require this plugin as its Parent Plugin.
Place the following plugins below this plugin located in the Plugin Manager if you plan on using them.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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Plugin Commands
Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.
Here is a list of Plugin Command(s) that you may use:
Lunatic Mode
For advanced users who have an understanding of JavaScript, you can use the following features added by the plugin to further enhance what you can do with your game project.
Damage Formula
Damage Steps
Action Sequences
These are action sequences that you can use with this plugin. Action Sequences will require Yanfly's Battle Engine Core to work.
Action Sequences - ala Melody
Battle Engine Core includes Yanfly Engine Melody's Battle Engine system,where each individual aspect of the skill and item effects can be controlledto a degree. These are called Action Sequences, where each command in theaction sequence causes the game to perform a distinct individual action.
Each skill and item consists of five different action sequences. They are asfollows:
- 1. Setup Actions
- They prepare the active battler before carrying out the bulk of the action
and its individual effects. Usually what you see here are things such as theactive battler moving forward a bit, unsheathing their weapon, etc. This stepwill occur before the active battler expends their skill or item costs.
- 2. Whole Actions
- These actions will affect all of the targets simultaneously. Although this
section does not need to be used, most actions will use this for displayinganimations upon all enemies. This step occurs after skill and item costs.
- 3. Target Actions
- This section will affect all of the targets individually. Used primarily
for physical attacks that will deliver more personal forms of damage. Actionsthat occur here will not affect other targets unless specifically ordered todo so otherwise.
- 4. Follow Actions
- This section will dedicate towards cleanup work after the individual
targeting actions. Here, it'll do things such as removing immortal flags,start up common events, and more.
Rpg Maker Mv Custom
- 5. Finish Actions
- This section will have the active battler close up the action sequence.
Usually stuff like running waits and holds at the last minute for skills anditems, moving back to place, and others.
Now that you know each of the five steps each action sequence goes through,here's the tags you can insert inside of skills and items. Pay attention toeach tag name.
They will do their own respective action sets. The methods to insert for theaction list can be found below in the core of the Help Manual.
Furthermore, to prevent overflooding every single one of your database item'snoteboxes with action sequence lists, there's a shortcut you can take to copyall of the setup actions, whole actions, target actions, follow actions, andfinish actions with just one line.
Replace x with 'item' or 'skill' to set the type for the action list code todirectly copy. The integer y is then the ID assigned for that particularobject type. For example, to copy 45th skill's action sequences, the codewould be <action copy: skill:45> for anything that will accept these actioncodes. If you do use this notetag, it will take priority over any customthat you've placed in the notebox.
Target Typing
You may notice that in some of the actions below will say 'refer to targettyping' which is this section right here. Here's a quick run down on thevarious targets you may select.
Rpg Maker Mv Damage Formula Ideas
user | This will select the active battler. |
target, targets | These will select the active targets in question. |
actors, existing actors | These will select all living actors. |
all actors | This will select all actors including dead ones. |
dead actors | This will select only dead actors. |
actors not user | This will select all living actors except for the user. |
actor x | This will select the actor in slot x. |
character x | This will select the specific character with actor ID x. |
enemies, existing enemies | This will select all living enemies. |
all enemies | This will select all enemies, even dead. |
dead enemies | This will select only dead enemies. |
enemies not user | This will select all enemies except for the user. |
enemy x | This will select the enemy in slot x. |
friends | This will select the battler's alive allies. |
all friends | This will select the all of battler's allies, even dead. |
dead friends | This will select the battler's dead allies. |
friends not user | This will select the battler's allies except itself. |
friend x | This will select the battler's ally in slot x. |
opponents | This will select the battler's alive opponents. |
all opponents | This will select the all of the battler's opponents. |
dead opponents | This will select the battler's dead opponents. |
opponent x | This will select the battler's opponent in slot x. |
all alive | Selects all living actors and enemies. |
all members | Selects all living and dead actors and enemies. |
all dead | Selects all dead actors and enemies. |
all not user | This will select all living battlers except user. |
focus | Selects the active battler and its targets. |
not focus | Selects everything but the active battler and its targets. |
prev target | Requires Action Sequence Impact. During <Target Actions>, this will get the previous target in the targets list. |
next target | Requires Action Sequence Impact. During <Target Actions>, this will get the next target in the targets list. |
$UnisonMemberX | Requires Unison Attack. Replace X with the Unison Attack participant where X is slot used based on the <Unison Skill: x, y, z> notetag. |
$UnisonMembers | Requires Unison Attack. Returns all of the participating Unison Skill members. |
Action Sequence List
The following is a list of Action Sequences provided by this plugin.
Rpg Maker Mv Damage Formula Guide
Tips & Tricks
The following Tips & Tricks effects use this plugin:
Rpg Maker Mv Damage Formula Generator
Changelog
Rpg Maker Mv Damage Formula Examples
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